Deathrun Update 9

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  • Platinum can now select custom models! Just Hit F2 at the start of each round and set your model! (This will be fixed in Update 10 so you dont need to set it each time)
  • Player movement has been slightly redone to reduce sticky feet. So far with testing, it appears to be a huge success.
  • Ammo extended to 1000 for no reason.
  • New Extended sounds have been added.
  • Killwords have been reworked again. Tractor is now gone, death and those dead will simply say nothing if they say a killword.
  • Fixed Exploit on deathrun_t9s_warehouse
  • Fixed having to redownload a pcf file which didnt exist
  • Added Identifiers for platinum in chat and scoreboard
  • Added Deathrun_Simpsons_Final
  • Amen's Spectator has been fixed.
  • Jukebox tab in F2 has been given the correct Icon again.
  • Fixed a problem in Deathrun_Pool_Pre-Final.

Update 9.1

  • Fixed a potential server crash after mapvote.
  • Fixed a potential client crash with the weapons
  • Fixed an Amen banning issue (Client wouldn't recieve a ban after being banned)
  • Fixed an Amen detection issue
  • Added a second fix to movement code to help prevent sticky feet
  • Added a fix on deathrun_Blood_Final (This is not the Vent fix, that comes in the next content update, which is soon)
  • Added a fix on No_Hope_Final where the runners recieved no weapon in two of the endings.
  • Fixed a problem where Platinum members couldn't see the platinum options.
  • Fixed a server overflow
  • Rounds have had an extra minute tacked on to them, bringing them up to 10 minutes in total.
  • Fixed iceworld so runners don't spawn all the way at the top of the map, instead, on the bottom areas, and two spawns on the second level.
  • Fixed a possible occurance on deathrun_simpsons_final where a trap could totally disappear, leaving runners stranded.

Update 9.2

  • Added map dr_citadel_a2 by our very own Killermon
  • Fixed a minor bug that could prevent end guns from appearing.

Update 9.3

  • Removed defunct code for round management
  • Deagles are now correctly removed.
  • AK's are now correctly removed.
  • A new trigger type was added, if the player enters the area, they will die.
  • Death now die in the "Easy" mode of Simpsons_final
  • Runners now die if they fall into the bottom pool area of pool_pre-final
  • Runners now die if they enter Breens toilet on pool_pre-final

Update 9.4

  • Fixed Death not recieving crowbar
  • Fixed the kill trigger not working correctly (I er, forgot to include the file when transferring them)
  • Fixed an exploit on control_d
  • Hopefully fixed weapons not appearing (On the test server, they've always appeared :/)