Deathrun Update 14

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  • New SMG in place. Now more accurate and we can configure it accordingly.
  • New SMG can do bullet penetration and go through glass
  • Added fix for deathrun_pool_final preventing death from getting out of the area altogether
  • Tweaked the movement code in the war effort to reduce stickyfeet a bit.
  • Added a teleport to Deathrun_Yorkrun_Final to teleport death automatically out of their area.
  • For those that care, we're now ordering the new server parts, so new server soon
  • Fixed a glitch where a runner could have a crowbar
  • Fixed a rare glitch that could occur with the weapon entities that could cause you to spam pick them up
  • Removed something that could cause the weapon entities to lag players out totally
  • Added something to the reload script to ensure all map entities are reset.
  • Removed unused models and materials from script

14.1

  • Added the ability to see any console commands the client runs
  • Added the ability to kick a user automatically if they use certain commands
  • Datastream handlers now correctly authenticate
  • Fixed the SMG starting off with 25 ammo instead of 45 ammo as intended
  • Fixed the SMG creating errors that shouldn't have been generated

14.2

  • Movement code has been mostly fixed, however the ability to disable your speed boost (for plats) has been disabled (for now).
  • A new HUD has been added.
  • Old Movement code has been totally removed. Using my own movement code now (also means less calculations for the server to do).
  • Sticky feet seems mostly gone. Still rarely occurs. Solution to fix will be next update.

14.3

  • Fixed HP bar slipping out of the container
  • Fixed minus numbers if the player took more damage than their HP
  • Fixed a bug on deathrun_ultimatium_final_v1 that allowed runners to skip the rest of the run
  • Removed old movement file (wasn't being used anyways)