Deathrun Update 13

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  • Fixed Italyrats guns not spawning
  • Added a teleport to deluxe_final so a user can bypass a trap if they get there before a death
  • Added a killzone to the sign on deathrun_deluxe_beta that allows bypass of the second trap
  • Fixed the death escapism method on deathrun_pool_pre-final that would kill deaths instead of teleporting them
  • Fixed the pool on deathrun_pool_pre-final that would teleport runners to kill them instead of killing them on the spot
  • Added guns to the Bhop end on deathrun_pool_pre-final
  • Disabled access to the last trap on deathrun_warehouse_final
  • Updated Votemap to work correctly. Previously played maps now cannot be played for up to two rounds. This should help other maps be played.
  • Added dr_bb_citadel_b1
  • People can now view queued songs in the F2 Jukebox menu <- Not currently working
  • Replaced two teleport triggers on deathrun_t92_warehouse with death triggers
  • Added guns to deathrun_t92_warehouse so the user doesn't have to blindly jump for the guns in the middle (and risk ending up with nothing)
  • Added a teleport to prevent users from hiding under the death area on one clanNV map
  • Added a killzone on simpsons to prevent people hiding in the stupid box that leads to the homers
  • deathrun_tp_percolate_oreo has been re-added
  • Replaced a teleport with a kill trigger on deathrun_blood_final. Users can now run over the roof without being teleported to their death.
  • Added new shotgun for platinum. You can only gain this shotgun upon completing the level. This is to help counter the SMG's inaccuracy at short range. <- Removed for now
  • Added map deathrun_mix_madness to map rotation
  • Removed map deathrun_skjail_v3 from rotation.
  • deathrun_escape_final removed
  • Removed the Pirate Trail.
  • Deathrun_Rooftops_Final has had it's teleports changed. Instead of going from the maze to the water area, you now teleport inside the building, giving death an extra trap.
  • Added a kill area to the area above the spikes on deathrun_labrats
  • Two new models added (Faith from Mirrors edge and Master Chief)
  • Added map deathrun_ultimatum_final_v1
  • Added map deathrun_decimate_finale
  • Added map deathrun_yorksrun_final
  • Added map deathrun_tribute_final
  • deathrun_underconstruction_v6 removed.
  • New effect added for guns
  • Fixed 3 player autobalance bug
  • Fixed some common errors
  • Fixed log error messags for spectator.
  • Platinum can now spray again.

13.1

  • Movement code redone. This makes it identical to CSS and sv_airaccelerate 100.
  • Deathrun_pool_final added.
  • Deathrun_pool_pre-final removed.
  • Fixed ending of deathrun_deluxe_beta.
  • Fixed getting teleported to death on dr_hallsofmadness_v2

13.2

  • Default map is now deathrun_decimate_final
  • New trail added (arrows - made by Dan)
  • Movement code fix - Slippyness effect should be gone.
  • Removed some pointless old movement code
  • Enabled extra trails that were added, but kept from public view
  • Removed some old code that had plans but in the end not used

13.3

  • Custom models now work. Custom models are $15 and can be added easily. However the method of utilizing them is still in beta, so don't expect it to work 100%
  • Arrows trail now points the correct way
  • Minor tweaking to movement code in the wareffort to get it even better
  • Deathrun_Deluxe_Beta griefing point fixed
  • Deathrun_ItalyRats griefing point fixed
  • Added map dr_bb_no_prospekt_a1
  • Added two custom player models


13.4

  • All Citizen models are now available for Platinum in F2 if you really want them. Same with Hostages
  • Minor tweak to movement code. Still haven't fixed plat speed reduction bug
  • Added two custom player models
  • Fixed the trollface trail displaying incorrectly.
  • Turned ai_disabled to 0